
{"version":"1.0","provider_name":"University Post","provider_url":"https:\/\/uniavisen.dk\/en\/","author_name":"University Post","author_url":"https:\/\/uniavisen.dk\/en\/","title":"DIKU Bits: Procedurally Generating Maps for Games","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"zHF37ihplT\"><a href=\"https:\/\/uniavisen.dk\/en\/event\/diku-bits-procedurally-generating-maps-for-games\/\">DIKU Bits: Procedurally Generating Maps for Games<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/uniavisen.dk\/en\/event\/diku-bits-procedurally-generating-maps-for-games\/embed\/#?secret=zHF37ihplT\" width=\"600\" height=\"338\" title=\"&#8220;DIKU Bits: Procedurally Generating Maps for Games&#8221; &#8212; University Post\" data-secret=\"zHF37ihplT\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/uniavisen.dk\/wp-includes\/js\/wp-embed.min.js\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/uniavisen.dk\/wp-content\/uploads\/2020\/02\/fbtorbenmogensen.jpg","thumbnail_width":1920,"thumbnail_height":1080,"description":"Speaker Torben \u00c6gidius Mogensen, Associate Professor in the Programming Languages and Theory of Computing Section at DIKU. Abstract Procedural content generation is often used in games and movies, so designers do not need to specify all details of landscapes, cityscapes, forests, crowds, etc, but can generate a large variety of such from recipes. We will [&hellip;]"}