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Foredrag

DIKU Bits - Physical objects that behave like software: how to make 3D printed things that measure and respond to real usage over time.

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Foredrag — In the future, physical objects will behave more like software. Software companies track their users to improve over time. Now, physical objects are harder to work with. Making them takes time and physical material. Measuring what people do with them means embedding pricey, unsustainable electronics. Figuring out how to improve them requires expert knowledge. I suggest 3D printing as a solution to these issues: I'll show objects that adjust, sense without electronics, and embody simulations.

Info

Date & Time:

Place:
Small UP1

Hosted by:
VILU, Heads of Studies at DIKU, and Datalogisk Fagråd

Cost:
Free

Valkyrie Savage Ph.D (she/her) teach Digital Fabrication and Makerspace Skills for Science (Bachelor), User Interface Technology (Master), Advanced Topics in Human-Centred Computing (Master), and occasionally others

She is very interested in volumetric 3D printing these days: it’s possible to use holograms on resin to 3D print things super fast. There’s also lots of interesting materials science going into functional, printable plastics that bend, stretch, create electricity, or light up.

 

DIKU Bits is a lecture series for students (and (Ph.D.) employees) about current research at DIKU, held every other week . The lectures aim to inspire choices of elective courses, project writing, etc., but also to provide greater insight into colleagues’ research fields and create a common meeting space for both staff and students.

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